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 Some balancing info. Looking Good!

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DGAF
DTECH
the_Fetophagist
Skreshavik
CptnShotgun
VILE
Eradicated
RoninHo'in
Alyss
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Eradicated
Murderous Crack Fiend
Eradicated


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 9:17 am

The vehicle bail out thing is straight up faggotry. Blowing up a fully loaded humvee is one the best moments you can get, hell its even more funny when it happens to yourself, hearing everyone go LOL WTF and blaming the driver.

If this shit only applied to say IFVs then I could accept that because an IFV is relatively tough son of a bitch. But if it applies to all vehicles thats just messed up. Im getting pissed off with holding-the-noobs-hand approach to gameplay.

Classic example.
In BC2 any dimwit with an RPG can take out a humvee and everyone in it with ease, and I dont have a problem with that. However if you try to do something relatively "hard", like RPGing an airbourne blackhawk/hind, everyone motherfucker in there has all the time in the world to bail before it blows. But of course if someone was to use the noobsauce VADS they get insta-kills on those vehicles.
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Alyss
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Alyss


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 9:43 am

Meh, I don't really mind it.
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https://www.youtube.com/user/AlyssSilence
DGAF
Homosexual male
DGAF


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 12:25 pm

WHAT A FAG HE POSTS ON EAUK
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xALIENAx
Completely Sane and Normal Individual
xALIENAx


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 1:31 pm

VILE wrote:
vehicle health regeneration?? gtfo
Wait what!?
if this is in im seriously not buying
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RoninHo'in
Paranoid Vet
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RoninHo'in


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 1:47 pm

there's always HC and it will be a server option for private server on PC anyways... I wouldn't trip yet.

Also, the vehicle regen was stated that it does not full repair vehicles... I think it prolly just regens you out of 1 RPG death range.... and hopefully slow too... ie; mainly just used to help a retreating tank survive to get repaired by an engy.

I'm not really behind the idea, don't get me wrong, but I don't think it will be to pervasive... at least I hope not O_o
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bat
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 1:54 pm

Vehicles will be so easy to take out that it wont matter.

If you decide, on a whim, to let the tank driver live because you need to take a drag on your smoke rather than fire the killing RPG at him, then maybe he'll regenerate, but if he returns to annoy you again, it will be easy as fuck to just swat him away again or kill him for good.

This will be an infantry focused slow paced game (aka an annoying campfest) with vehicles thrown in for a bullet point on the back of the box.
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xALIENAx
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xALIENAx


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 2:39 pm

I dont want sissy vehicles OR regen.

more n00b features... Death to EA
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DTECH
Master of Facts, Factual Evidence, and Facts
DTECH


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 6:41 pm

gut wrote:
Vehicles will be so easy to take out that it wont matter.

If you decide, on a whim, to let the tank driver live because you need to take a drag on your smoke rather than fire the killing RPG at him, then maybe he'll regenerate, but if he returns to annoy you again, it will be easy as fuck to just swat him away again or kill him for good.

This will be an infantry focused slow paced game (aka an annoying campfest) with vehicles thrown in for a bullet point on the back of the box.

The point is loosing out on kills, 5 times over the last couple of days Ive CGed choppers down only to have then bail on it FFS


Last edited by DTECH on Wed Jun 08, 2011 8:45 pm; edited 1 time in total
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xTh3rMo5x
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeWed Jun 08, 2011 8:18 pm

Goddamn baby kickers..
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GnarlyBromance
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeThu Jun 09, 2011 11:44 am

xALIENAx wrote:
VILE wrote:
vehicle health regeneration?? gtfo
Wait what!?
if this is in im seriously not buying

They aren't talking about a ton of regen, and they state it can never regen to full (need an engi for that). I think it will help the game IMO
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RoninHo'in
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeThu Jun 09, 2011 11:48 am

DTECH wrote:
gut wrote:
Vehicles will be so easy to take out that it wont matter.

If you decide, on a whim, to let the tank driver live because you need to take a drag on your smoke rather than fire the killing RPG at him, then maybe he'll regenerate, but if he returns to annoy you again, it will be easy as fuck to just swat him away again or kill him for good.

This will be an infantry focused slow paced game (aka an annoying campfest) with vehicles thrown in for a bullet point on the back of the box.

The point is loosing out on kills, 5 times over the last couple of days Ive CGed choppers down only to have then bail on it FFS

Attack or transport? Transport always gives bail time.

Also an undamaged attack heli hit by a CG will go down, but does give bail time.
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xALIENAx
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xALIENAx


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeThu Jun 09, 2011 1:41 pm

GnarlyBromance wrote:


They aren't talking about a ton of regen, and they state it can never regen to full (need an engi for that). I think it will help the game IMO
Regen, Unlimited ammo (carried bay assault), Kill cam, and 3d spotting are all pussy features IMHO.
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Skreshavik
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeThu Jun 09, 2011 1:43 pm

It would be pretty cool if BF3 spotting would include the cypher drone like the one used in GRAW2 multiplayer.
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DTECH
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeThu Jun 09, 2011 9:13 pm

RoninHo'in wrote:


Attack or transport? Transport always gives bail time.

Also an undamaged attack heli hit by a CG will go down, but does give bail time.

Motherfucking attack choppers, and it blows up not damaged
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Skreshavik
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Skreshavik


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 1:03 am

DTECH wrote:
Motherfucking attack choppers, and it blows up not damaged
DTECH wrote:
and it blows up not damaged
DTECH wrote:
blows up not damaged

English motherfucker, do you speak it?
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DTECH
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 1:23 am

Skreshavik wrote:




English motherfucker, do you speak it?

I do, I just dont care enough to always form coherent sentences

Motherfucking attack choppers, I blew it up, it wasn't damaged.

^good enough now?
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Skreshavik
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 1:34 am

os hrd ther wsu prtay?
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bat
Gutman with a gat
bat


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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 4:14 pm

hahahaha lol @ DTECH what a fag
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DGAF
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 4:17 pm

gut wrote:
hahahaha lol @ DTECH what a fag

x2
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DTECH
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 7:01 pm

No
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Skreshavik
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 9:21 pm

Yes
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DGAF
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeFri Jun 10, 2011 11:00 pm

Skreshavik wrote:
Yes

x2
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bat
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeSat Jun 11, 2011 12:42 am

^this
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DGAF
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeSat Jun 11, 2011 12:45 am

gut wrote:
^this

x4
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xTh3rMo5x
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PostSubject: Re: Some balancing info. Looking Good!   Some balancing info. Looking Good! - Page 2 Icon_minitimeSat Jun 11, 2011 4:33 am

NO U! :hijack:
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