Posts : 1838 Points : 2266 Reputation : 7 Join date : 2010-03-19 Age : 35 Location : Austin, TX
Subject: Firefall...looking alot tighter now Thu Nov 10, 2011 1:37 am
wow, this game looks a TON better than the earlier vids...I am so pumped! AND FREE!
bat Gutman with a gat
Posts : 5334 Points : 5931 Reputation : 84 Join date : 2010-03-19 Age : 37 Location : A spot.
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 11:50 am
I could no-life that.
Skreshavik Mordekaiser
Posts : 5997 Points : 6336 Reputation : 55 Join date : 2010-04-30 Age : 34 Location : California/Oregon
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 11:55 am
Uhhh...can't wait to see if it's P2P or server-side, along with what restrictions you usually see with a F2Play game.
GnarlyBromance Admin
Posts : 1838 Points : 2266 Reputation : 7 Join date : 2010-03-19 Age : 35 Location : Austin, TX
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 12:43 pm
Skreshavik wrote:
Uhhh...can't wait to see if it's P2P or server-side, along with what restrictions you usually see with a F2Play game.
server side bout 300 per server for the PvE world (maybe more) and the PvP stuff is server side too. The F2Play game they seem to be trying to do it where nothing content or "power" will be offered through the store. just cosmetic things kind of like TF2 and LoL
The game is like combining Tribes, TF2 and some Halo really... with a Borderlands PvE experience that is larger and with more people then 4
DTECH Master of Facts, Factual Evidence, and Facts
Posts : 4541 Points : 4745 Reputation : -115 Join date : 2010-03-19 Location : Here
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 12:47 pm
Ball licking again
RoninHo'in Paranoid Vet
Posts : 8157 Points : 8617 Reputation : 47 Join date : 2010-03-22 Age : 42 Location : Cali baby
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 1:45 pm
If my lil pos can run it... I'll play the PVE for free
Otherwise I might build a rig next year anyways
GnarlyBromance Admin
Posts : 1838 Points : 2266 Reputation : 7 Join date : 2010-03-19 Age : 35 Location : Austin, TX
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 4:35 pm
RoninHo'in wrote:
If my lil pos can run it... I'll play the PVE for free
Otherwise I might build a rig next year anyways
They had their $600 rig challenge to run it maxed....
And it does...
RoninHo'in Paranoid Vet
Posts : 8157 Points : 8617 Reputation : 47 Join date : 2010-03-22 Age : 42 Location : Cali baby
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 4:39 pm
I'm on a laptop with integrated gfx...
depends on their coding.
You know Magika... a relatively simple game... can't run on integrated gfx? I was shocked but I guess their gfx processing is incredibly inefficient.
I know it won't look half as good if it runs at all... but if it can run smoothly enough, I'll def get some time on it... just for PVE though.
I don't think games like that make good for PVP games... too much time required lvling and gear hunting to be competitive
Skreshavik Mordekaiser
Posts : 5997 Points : 6336 Reputation : 55 Join date : 2010-04-30 Age : 34 Location : California/Oregon
Subject: Re: Firefall...looking alot tighter now Thu Nov 10, 2011 4:41 pm
RoninHo'in wrote:
You know Magika... a relatively simple game... can't run on integrated gfx? I was shocked but I guess their gfx processing is incredibly inefficient.
It also doesn't support some chipsets too, can't remember what they were though...anyways, I did have some issues with that game, even with a GTX260 card
GnarlyBromance wrote:
server side bout 300 per server for the PvE world (maybe more) and the PvP stuff is server side too. The F2Play game they seem to be trying to do it where nothing content or "power" will be offered through the store. just cosmetic things kind of like TF2 and LoL
The game is like combining Tribes, TF2 and some Halo really... with a Borderlands PvE experience that is larger and with more people then 4
I shall remain cynical until you and Ronin get a hands-on experience first.