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 Trading in BF3 for MW3, who's with me?

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xALIENAx
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 06, 2011 3:04 pm

BF3 is good use the damn vehicles, and dont play on Shitstation 3
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DTECH
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 06, 2011 3:35 pm

gut wrote:
DTECH wrote:


Shut up...... you attempted cousin fucking fag



Nah you shut the fuck up you fuck slurping dog molesting piece of shit. I hope your eyesight goes bad and your hamster gets run over by some maniac on a mountain bike.

That would be impossible, my hamster is in a well protected cave...... Shifty Eyes
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 06, 2011 4:33 pm

Well I really fucking like BF3.

By the way, someone please go to our FluffyBarcode youtube channel and leave a message that Josh should definitely get this game, and that you want more vids. It's going to take extreme measures to get him to want to buy BF3.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 06, 2011 4:35 pm

Of course it'll take extreme measures to get him to want to buy it... why would he want to buy a piece of shit?

Good for you, though. I'm glad some people don't feel like they wasted $65... it's a shitty feeling.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 06, 2011 8:55 pm

The reason he's not getting it is because he's busy with real life.

He likes the look of BF3, and likes what I've been telling him about it.
He's not getting MW3 - because it looks shitty.
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WantonHERO
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 06, 2011 9:23 pm

VILE wrote:
gut wrote:
itt: butthurt faggots, cocksuckers, enraged fanboys, homosexuals, and, as of this post, at least one awesome motherfucker who is better than everyone else.

btw fuck bf3. i played the beta for 15 minutes and that was long enough for me to decide it is, beyond a shadow of a doubt, an absolute piece of shit in the worst way. Anyone who plays it is a fanboy with extremely low standards and bad taste in games, who simply cant react fast enough for a good CoD or halo type game.

Basically, battlefield 3 in general is for people who cant win in a fight and who need a game that supports only teamplay for vehicle whoring and spawncamping, so that they can feel good about themselves even though they are fundamentally bad gamers.

Get mad.

best critique of the game so far. I'm a fanboy and even I can't wait for mw3 or anything else, anything at all.

*fix in red

Agree.

The only thing about BF3 that I really like is that helo nubs now can't just whore atacama/oasis-esk maps and live in the chopper without getting stingered by a rank 13 L motherfurkin OL!

And really appreciating randoms not
(1) caping flags
(2) defending flags
(3) not giving ammo
(4) not throwing health
(5) still using the recon kit and it's utterly useless
(6) being ignorant/selfish when it comes bf.

...fact is team based gameplay has such a low percentage of working and its frustrating in rush/conquest when me and my squad are the only ones with (1) any kills (2) trying to win a game.
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Alyss
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 9:18 am

So get some friends and stop playing with smurfs.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 12:07 pm

WantonHERO wrote:


And really appreciating randoms not
(2) defending flags
(5) still using the recon kit and it's utterly useless



I think the Recon kit is one of the better ones for defending a flag. On of my favorite things to do on Caspian is go to Gas Station, put a spawn beacon in one of the far building, and proceed to camp the flag. If I die I can come is as Engineer and the beacon will stay there forever. Even if the flag is capped by the opposition, I can always get back to it to re-cap it. Win.
cheers
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 12:16 pm

Recon, only good for it's spawn beacon and nothing else. Razz

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DTECH
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 12:39 pm

Skreshavik wrote:
Recon, only good for it's spawn beacon and nothing else. Razz

The SOFLAM, but that is good for the team, less so for the guy actually playing recon, they finally got the recon class perfected, that is the one thing Ill give DICE credit for
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 2:28 pm

Skreshavik wrote:
Recon, only good for it's spawn beacon and nothing else. Razz

Actually, all it's gadgets are useful.

And 3 of them are persistent... You can spawn in, drop a spawn beacon where you want it, go up to a vantage point and drop a SOFLAM to cover expected enemy armor approaches... spawn again with the T-UGS, the SOFLAM will stay, place beacon and T-UGS as a mini-outpost, and then go on to other kits... use the Javelin and you can benefit from your own SOFLAM even.

When Placing the beacon and sensor... place them apart, but so the sensor covers your beacon. The sensor can easily be hidden near random terrain debris to help hide it. The beacon you'll just have to place somewhere outside of cap range hidden as best as you can.

I haven't unlocked the MAV yet, but it is certainly useful as well, and once your sensor and soflam are up, it should be your 3rd gadget. Supports can rig it with C4 (unless they fixed that after the beta O.o as I said, I haven't got it yet. Real close though.) and regardless, it's spotting and RKing ability can't be overlooked

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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 3:30 pm

DTECH wrote:
The SOFLAM, but that is good for the team, less so for the guy actually playing recon, they finally got the recon class perfected, that is the one thing Ill give DICE credit for
Don't get ahead of yourself, that's assuming anyone has the IQ above a potato to actually use their anti-armor weapons.

RoninHo'in wrote:
And 3 of them are persistent... You can spawn in, drop a spawn beacon where you want it, go up to a vantage point and drop a SOFLAM to cover expected enemy armor approaches... spawn again with the T-UGS, the SOFLAM will stay, place beacon and T-UGS as a mini-outpost, and then go on to other kits... use the Javelin and you can benefit from your own SOFLAM even.

When Placing the beacon and sensor... place them apart, but so the sensor covers your beacon. The sensor can easily be hidden near random terrain debris to help hide it. The beacon you'll just have to place somewhere outside of cap range hidden as best as you can.

I haven't unlocked the MAV yet, but it is certainly useful as well, and once your sensor and soflam are up, it should be your 3rd gadget. Supports can rig it with C4 (unless they fixed that after the beta O.o as I said, I haven't got it yet. Real close though.) and regardless, it's spotting and RKing ability can't be overlooked
Again, Recon is only useful for it's gadgets and nothing else. IMO, DICE should've just scrapped the recon and put the gadgets in the Specialist class, along with C4 and SMG's/PDW's/whatever other initials you can put on those guns.

MAV is pretty much a combination of the T-UGS and the UAV from GRAW2. Can spot people on the minimap with motion sensor (T-UGS,) can manually spot enemies using the spot button. You can also destroy recon gadgets with the MAV by locking on and firing your EMP thingie and you can get roadkills.

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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 4:17 pm

I like the classes personally *shrug*

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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Tue Nov 08, 2011 9:18 pm

Skreshavik wrote:
DTECH wrote:
The SOFLAM, but that is good for the team, less so for the guy actually playing recon, they finally got the recon class perfected, that is the one thing Ill give DICE credit for
Don't get ahead of yourself, that's assuming anyone has the IQ above a potato to actually use their anti-armor weapons.

RoninHo'in wrote:
And 3 of them are persistent... You can spawn in, drop a spawn beacon where you want it, go up to a vantage point and drop a SOFLAM to cover expected enemy armor approaches... spawn again with the T-UGS, the SOFLAM will stay, place beacon and T-UGS as a mini-outpost, and then go on to other kits... use the Javelin and you can benefit from your own SOFLAM even.

When Placing the beacon and sensor... place them apart, but so the sensor covers your beacon. The sensor can easily be hidden near random terrain debris to help hide it. The beacon you'll just have to place somewhere outside of cap range hidden as best as you can.

I haven't unlocked the MAV yet, but it is certainly useful as well, and once your sensor and soflam are up, it should be your 3rd gadget. Supports can rig it with C4 (unless they fixed that after the beta O.o as I said, I haven't got it yet. Real close though.) and regardless, it's spotting and RKing ability can't be overlooked
Again, Recon is only useful for it's gadgets and nothing else. IMO, DICE should've just scrapped the recon and put the gadgets in the Specialist class, along with C4 and SMG's/PDW's/whatever other initials you can put on those guns.

MAV is pretty much a combination of the T-UGS and the UAV from GRAW2. Can spot people on the minimap with motion sensor (T-UGS,) can manually spot enemies using the spot button. You can also destroy recon gadgets with the MAV by locking on and firing your EMP thingie and you can get roadkills.

True I was just mentioning one actual other use, obviously potatoes wont make any difference no matter what kit they play
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 1:26 am

BF3 classes -> perfect
BF3 gunplay -> perfect
BF3 vehicles -> near perfect
BF3 maps -> 3 amazing, 3 good, 3 terrible (<-these 3 maps can go to hell)
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 1:30 am

DTECH wrote:
obviously potatoes wont make any difference no matter what kit they play
Touche.
xXJon2011Xx wrote:
BF3 classes -> perfect
BF3 gunplay -> perfect
These two are arguable.

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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 2:09 am

The gunplay's not perfect, but it's paced just right. The damage feels right too.
The classes are actually really good. I haven't actually had WTF moments. Support gets claymores and C4. Recon gets campy shit. Assault becomes medics and thereby opens a window to the lone wolf player who likes having health nearby. Engineer blows shit up and is the default class you want for vehicles. It's just done right.

Dunno about the maps. I REALLY love some of them, some of them I'm blah about. There's none that I hate. But they're too big for 12v12. You gotta really know where to find the action I guess. I know it on most maps. Can't seem to ever find anyone on Operation Firestorm though, so I just whore jets.

Speaking of which. The only thing I'd change about vehicles is to give more points if someone bailed out of an air vehicle you disabled. It's impossible to get kills in a dogfight since they bail out as soon as it's on fire. If you can get a great shot you can get lucky and take them down so fast they don't know what hit them, but most of the time they just bail out and all you get is disable vehicle, when really it's a jet takedown and should be rewarded a bit heavier. At least get a "Forced Enemy Ejection" +100 to equal it with a kill. Since you shut their shit down. Only for jets and helis of course. You can mop up if someone bails out of a tank but it's hard to find a small speck in the distance who just got launched the fuck out of a jet ejector seat. If they wait to parachute you can't even circle back anymore and kill them as they float down. Only vehicle frustration I have.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 2:25 am

Fido wrote:
The gunplay's not perfect, but it's paced just right. The damage feels right too.
The classes are actually really good. I haven't actually had WTF moments. Support gets claymores and C4. Recon gets campy shit. Assault becomes medics and thereby opens a window to the lone wolf player who likes having health nearby. Engineer blows shit up and is the default class you want for vehicles. It's just done right.

Dunno about the maps. I REALLY love some of them, some of them I'm blah about. There's none that I hate. But they're too big for 12v12. You gotta really know where to find the action I guess. I know it on most maps. Can't seem to ever find anyone on Operation Firestorm though, so I just whore jets.

Speaking of which. The only thing I'd change about vehicles is to give more points if someone bailed out of an air vehicle you disabled. It's impossible to get kills in a dogfight since they bail out as soon as it's on fire. If you can get a great shot you can get lucky and take them down so fast they don't know what hit them, but most of the time they just bail out and all you get is disable vehicle, when really it's a jet takedown and should be rewarded a bit heavier. At least get a "Forced Enemy Ejection" +100 to equal it with a kill. Since you shut their shit down. Only for jets and helis of course. You can mop up if someone bails out of a tank but it's hard to find a small speck in the distance who just got launched the fuck out of a jet ejector seat. If they wait to parachute you can't even circle back anymore and kill them as they float down. Only vehicle frustration I have.

Disabling was the gayest thing they did with this game (and OOB of course), it should be the same as BC2

Basically the things that BF3 needs to be good is
-Fix input lag
-Fix VOIP
-All new maps since they are pretty much all crap
-No spawn OOB
-No vehicle disables

If all those were done Id say the game was perfect.... only problem is that the first 2 will either get fixed in Dec or never, no way they are gonna do new maps, so holding out hope Karkand will be good, and no way they will change OOB or disables. In conclusion there is no way in fuck this game will ever be great, decent but not great
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 2:34 am

I like the disables.

Spawn out of bounds is always annoying but 10 seconds is MORE than enough to steal their jet or heli. Nice they stopped the spawnrape to a degree anyway.

I don't really know about VOIP, haven't turned my mic on much. And I like most of the maps, compared to hating ALL of them on BC2 I'd say that's an improvement.

Input lag idk anything about.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 2:39 am

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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 2:56 am

Fido wrote:
I like the disables.

Spawn out of bounds is always annoying but 10 seconds is MORE than enough to steal their jet or heli. Nice they stopped the spawnrape to a degree anyway.

I don't really know about VOIP, haven't turned my mic on much. And I like most of the maps, compared to hating ALL of them on BC2 I'd say that's an improvement.

Input lag idk anything about.

You are gay for liking disables, you are gay for liking no spawnraping (or the crappy version it is now) Mics are balls, Maps are balls, you may not notice or get input lag since it doesnt seem to affect everyone, one way I find is easiest to tell is when you are in a CQC situation where a dude runs from around a corner, you both see each other, so you adjust your aim to line him up, but since there is lag by the time it has actually swung over you have now gone too far, so now you adjust it the opposite way and same thing its gone too far again, it then just turns into who gets lucky and wins the shootout

Its very very fucking annoying if you have it, you can notice it just in a game too, spawn in and find a place to test it, hit the thumsticks and see how long it takes to react to the input if it does at all, sometimes if you hit it quickly it doesnt even register, Ive managed to adjust to it, except for when its the corner CQC situation
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 3:42 am

I like being able to stop a tank from chasing me around, or forcing the mofo to fix it RIGHT THERE in the battle rather than retreating like a pussy to repair. It stops people from parking the tank a million miles away and just backing behind a hill when they get hit to repair. It also lets you know how much damage you've done, which helps you figure out if someone's repairing it or if you're just getting phantom hitmarkers and no damage or minimum splash damage.

I like spawnraping as much as you do, it was lots of fun on whatever that map was on BC2 where the spawns were in an enclosed easily locked down area. But the enemy team ended up leaving and everyone had to resquad and you had to find a new game every two games. Now, sure, they camp back and snipe at you, but that's an FPS for you. They do that anyway even when they can get out of their spawn.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 1:49 pm

Input lag was the #1 reason I stopped playing BF3. It's been discussed to death in this thread, Fido.. you could probably look back a couple pages and find multiple definitions.
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 1:54 pm

Fido wrote:
I like being able to stop a tank from chasing me around, or forcing the mofo to fix it RIGHT THERE in the battle rather than retreating like a pussy to repair. It stops people from parking the tank a million miles away and just backing behind a hill when they get hit to repair. It also lets you know how much damage you've done, which helps you figure out if someone's repairing it or if you're just getting phantom hitmarkers and no damage or minimum splash damage.

I like spawnraping as much as you do, it was lots of fun on whatever that map was on BC2 where the spawns were in an enclosed easily locked down area. But the enemy team ended up leaving and everyone had to resquad and you had to find a new game every two games. Now, sure, they camp back and snipe at you, but that's an FPS for you. They do that anyway even when they can get out of their spawn.

There isnt a lot of tank sniping as it is, so not like that matters
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PostSubject: Re: Trading in BF3 for MW3, who's with me?   Sun Nov 13, 2011 1:59 pm

DTECH wrote:
Fido wrote:
I like being able to stop a tank from chasing me around, or forcing the mofo to fix it RIGHT THERE in the battle rather than retreating like a pussy to repair. It stops people from parking the tank a million miles away and just backing behind a hill when they get hit to repair. It also lets you know how much damage you've done, which helps you figure out if someone's repairing it or if you're just getting phantom hitmarkers and no damage or minimum splash damage.

I like spawnraping as much as you do, it was lots of fun on whatever that map was on BC2 where the spawns were in an enclosed easily locked down area. But the enemy team ended up leaving and everyone had to resquad and you had to find a new game every two games. Now, sure, they camp back and snipe at you, but that's an FPS for you. They do that anyway even when they can get out of their spawn.

There isnt a lot of tank sniping as it is, so not like that matters

There was a lot in BC1 and BC2. Anyway, disabling adds another dynamic and another thing to keep track of when playing, and for people who play in vehicles a lot it adds a whole new dimension to their strategy. So I like it.

AmPLiFiKaTioN wrote:
Input lag was the #1 reason I stopped playing BF3. It's been discussed to death in this thread, Fido.. you could probably look back a couple pages and find multiple definitions.

Haven't noticed it, and I don't read threads anymore. Sorry. Nothing interesting gets said and half the forum is blocked so I'm not gonna back-read a thread for an argument I don't care about about a problem I don't encounter.
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