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DTECH
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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 2:38 pm

ITT Im a faggot
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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 3:36 pm

RoninHo'in wrote:
Command & Conquer... don't remember which one.... had stealth towers (shroud generators or something)...

And the basic soldiers are unmatched in early game.... 1v1 maps they are stupidly OP... bigger maps their slowness keeps them from causing problems before you can deal with them.

1 of the things I like the most about DoW is how they have so many factions and yet they still all play so differently while still being somewhat balanced.

I've never been able to make Orks work though.... nor the 2 new SoulStorm factions... and Eldar I just must need to try another starting tactic cause I shouldn't be getting burned like that, I know they're capable.
1v1 rush maps are boring, though. I think being hospitalized for cancer was a bigger form of entertainment then the 5 minute zerg-fests.

Orks are a bit tough. Only tactic I've gotten to work is to mash infantry and vehicles together then bumrush someone.
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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 3:52 pm

Yah, I've managed well on small to small-med maps... and I just swarm them.

If I lose momentum even once, it's over... and forget winning the FFA's

I like FFA's with the comp, and for those, IG and Tau both do pretty well with their siege weapons. FFA is pretty much Expand and hold... let the comp batter each other and against your defenses.... then march out with a siege army to blast em to fuck... or just cap and hold VPs

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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 3:58 pm

FFA is a lot easier in the later expansions compared to the original and the one that added the empire. Clusterfuck of possessed marines and the crab machine things.

With a FFA, I just keep about 3-5 squads on standby and just slowly expand.

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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 4:14 pm

"crap machine things" = defiler....

Pretty useful short range arty support for Chaos.

Most useful thing IMO about arty rounds is the scattering of infantry... great on both advancing melee and hvy weapon units.

I keep a lil more then 3-5 units on standby for FFA though... I try to make myself big to a) increase income and b) it's more fun when their smashing themselves on your defenses.

the FFA part just makes it so you're usually allowed time to build up defenses for them to smash against... with them splitting resources so no 1 army gets to big.

Tho always 2-3 AI will end up conquering the others and grow in size to fight Smile

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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 9:43 pm

I guess it is entertaining to watch an AI throw stuff at you until it "gives" up, but you know as well as I do that doesn't work well against human players Razz

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DTECH
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PostSubject: Re: Dawn of War   Wed Aug 03, 2011 10:03 pm

DTECH wrote:
ITT Im a faggot

Noobs changing posts again I see
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 3:15 am

DTECH wrote:
ITT Im a faggot

hahahahahaha BK.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 7:19 am

DTECH wrote:


Is it a FPS?

Then no...
What a faggot.

Incidentally, got Soulstorm as well yesterday. Not a fan of either of the two new armies...Sisters of Battle are okay til you try to use their armour, then realise that they suck. Dark Eldar have no style, and are just generally sucky. I'm taking up Tau for the Soulstorm campaign.
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DTECH
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 9:59 am

Alyss wrote:
Is she older than 11

Then no.....

What a fucking pedo
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 1:25 pm

Alyss wrote:
DTECH wrote:


Is it a FPS?

Then no...
What a faggot.

Incidentally, got Soulstorm as well yesterday. Not a fan of either of the two new armies...Sisters of Battle are okay til you try to use their armour, then realise that they suck. Dark Eldar have no style, and are just generally sucky. I'm taking up Tau for the Soulstorm campaign.

the new Tau air vehicle serves a nice hit-n-run anti-armor unit....

don't use it much though... air vehicles are usually over-priced.... especially in an army with so many good jump troops. (if so desired)

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 3:04 pm

You should all get DoWII so we could play 2 player campaign co-op, 4v4 MP and 4 player Last Stand.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 3:07 pm

you musta missed the posts where we said our comps could barely handle #1 well...

I CAN run DoW2 but my machine isn't cut out for it.

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 3:08 pm

lol, nah I didn't miss the posts... I still think everyone should get DoWII.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 3:09 pm

lmao

I'll try the demo again, see how it plays... I don't remember thinking it was running good enough though.

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 3:31 pm

Also good news, DoWIII is being made... It'll have both "tactical" parts (DoWII) and more strategic stuff in the form of "worldwide combat"... Whatever that means.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:22 pm

Even if my laptop could run DoW2, it's be stolen just like my copy of DoW1...so playing online would be problematic. I'm going to try and get my regular AoE3 buddy into DoW though, get some LAN going.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:24 pm

Oh, and again: Necron are bullshit. I don't care how slow they move, a basic unit with more hit points, melee damage and ranged damage than anything else on the field in tier 1 is ludicrous.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:32 pm

No it isn't. An exponential time increase to spawn Necron Warriors makes upgrading them a necessity against early zerg rushes, potentially putting you behind the resource race.

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:33 pm

You can still get 1 squad out by the time I get 1 guardian squad out. Your squad will rape mine in the face. You then have 1 squad and I have none.
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:36 pm

as I said... tiny maps, necrons have major power...

bigger maps, their speed gives you time to tech up to Necron killer weapons.

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:39 pm

Which is why 1v1 small maps are stupid. They've always been stupid in every game.

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:40 pm

^I guess. It's a huge adjustment to come from AoE3 to 1v1 maps on DoW...
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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:42 pm

Yah, I usually start at the 3 player map size (for 1v1) and go up from there.

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PostSubject: Re: Dawn of War   Thu Aug 04, 2011 5:43 pm

I like that one...that's in a city...you know that one?
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