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 P/E Battlefield Public BETA thread

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xALIENAx
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PostSubject: P/E Battlefield Public BETA thread   P/E Battlefield Public BETA thread Icon_minitimeMon Jun 13, 2011 9:13 am

Pre-Alpha Testing and Development Of the Projekt Epsilon Battlefield Mod for ArmA II is complete. Alpha Stage Testing is in Full Swing and we Are Expecting to move to Public Beta Release In july! This thread Is an Official announcement And Will sever to keep you informed on the Latest Detail About the BETA release of this mod.

Current Status:
---------------
Stage: Pre-Release Beta
Build: 2.0.1B
Next Version: 2.1.0PB
Public Release: July 15th (projected)


Last edited by xALIENAx on Sun Jun 19, 2011 11:08 am; edited 1 time in total (Reason for editing : Details Updated)
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xALIENAx
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PostSubject: Re: P/E Battlefield Public BETA thread   P/E Battlefield Public BETA thread Icon_minitimeMon Jun 13, 2011 9:13 am

Reserved For Change Logs
1.16.0A
Code:

Gameplay Changes:
\-----------------/
1. Chernarus- Added 3 New control Points and 7 New Vehicles
2. Sangre Del Toro- 2 Control Points removed for Balancing.
3. Removed Tanks and AA from "Rolling Thunder" (this is an Air Combat Map and they resulted In uneeded demands on the server. AA remains at Uncaps!)
4. Team Commander Interface Improvements
5. Artilery Interface Improvements. (realistic Artilery Interface Option also available, Complete with FDC)
5. Added Advanced Squad Leader Capabilities! (dependent on server settings)

Server Side Changes
\----------------/
1. Vehicle LOCK parameters for server Admin Added (no more Vehicle Stealing!)
2. Added Server keys and BISIGN signatures for addons to Force Identical addons for clients.
3. Proportional Ticket loss Options (ticket Loss Lessens the more flags you hold)
4. Proportional Spawn time Options (Spawn Shortens the more flags you hold)
5. Team Commander Parameters for Admin.
6. Squad Size and composition Parameters for Admin.
7. Lock Vehicles by player for Admin.


Last edited by xALIENAx on Mon Jun 13, 2011 9:25 am; edited 1 time in total (Reason for editing : Updated 6/13/11)
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Eradicated
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PostSubject: Re: P/E Battlefield Public BETA thread   P/E Battlefield Public BETA thread Icon_minitimeMon Jun 13, 2011 12:12 pm

Beta already? Jesus you guys are powering through this mod.
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xALIENAx
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xALIENAx


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PostSubject: Re: P/E Battlefield Public BETA thread   P/E Battlefield Public BETA thread Icon_minitimeMon Jun 13, 2011 12:40 pm

Eradicated wrote:
Beta already? Jesus you guys are powering through this mod.
Expected for July 15th.
We will continue supporting and improving it from there, But yes we intend to release fairly soon.
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xALIENAx
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PostSubject: Re: P/E Battlefield Public BETA thread   P/E Battlefield Public BETA thread Icon_minitimeSun Jun 19, 2011 11:09 am

We have Moved to V 2.0 Pre-Release beta Smile
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xALIENAx
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PostSubject: Re: P/E Battlefield Public BETA thread   P/E Battlefield Public BETA thread Icon_minitimeSat Jun 25, 2011 5:16 am

Public Release Pushed Back to July 25th.
BLOG ENTRY

CHANGE LOG:
Code:

"Sangre Del Toro" Finished and tweaked.
"Zero Dark Thirty" Tested.
Randomized Respawn At base Improved
Player Drivable Aircraft Carrier Removed and replaced with static Carrier until a Bug can be worked out.
Additional Server Configurations Are now supported
Now ACE-2  compatable
Multiple Gear Options available to Server Admins
Vehicle Management Options for Server Admins
Improved Commander interface
A number of stability Issues have been resolved
Player Count increased to 80.

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